Skip to content
THE DAILY CARD TABLE JDYBHCW.COM PLAY AT YOUR PACE

NOTES FROM TODAY AT THE TABLE · A STORY TOLD IN SEQUENCES

2 Suits

Open the two-suit table and examine the visible cards. Dragging a legal group works as an alternative to selecting twice.

One table.
Endless possibilities.
Learn the rules

2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

Spades and hearts

Here is what to know. This mode uses 104 cards divided between spades and hearts. Each rank appears four times in each suit. You still need eight complete same-suit runs to finish the game. The two-suit layout begins with ten columns and fifty cards in the stock.

Build a descending column

Keep these details in mind. Check both rank and suit before trying to move several cards together. A six of hearts can therefore sit on a seven of spades. A mixed-suit build does not become a movable group merely because its ranks descend. A card may land on an exposed card exactly one rank higher, regardless of suit.

Move a group

Keep these details in mind. You can select the first card of that group to move every card below it. A suit change inside the selected cards stops the group from moving together. You may still move a smaller same-suit segment from the bottom of the column. A movable group is a face-up descending sequence containing only one suit.

Free bliss solitaire

Collect matching sequences

On this website, the following points apply. The game removes a qualifying sequence automatically and updates the run counter. A complete sequence must run from King to Ace in one suit. Both suits contribute to the total of eight runs needed to win. A red-and-black King-to-Ace column does not count as a completed run.

Untangle the tableau

Keep these details in mind. An empty column can hold one segment while you reconnect the remaining cards. A temporary mixed-suit move can expose a hidden card or release an empty column. Matching suits often reduces the number of individual moves needed later. Plan how you might separate that mixed build before extending it further.

Use a spare column

The key details are straightforward. Fill every empty column before requesting another stock deal. Moving a King into a spare column can make space, but the King cannot later land on another rank. You can sometimes return a shorter segment to its original column after exposing a useful card. Any legal movable group can occupy an empty column.

Choose a stock deal

Five such deals are available at the beginning of the game. Review exposed moves and empty-column plans before using the stock. Each stock deal adds one face-up card to every column. The new cards can create matching suit connections or block existing ones.

Learn with undo

The key details are straightforward. Undo can reverse a stock deal as well as a normal card move. Undo also restores cards that were turned over or collected by the reversed action. Use Replay if you want to restart the same shuffled deal from the beginning. The timer is not rewound when you undo.

Solitaire net

A steadier approach

Keep these details in mind. Revealing hidden cards gradually broadens your choices. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Keeping several short matching runs can be easier to manage than one long mixed run. A suggested move is a possibility to investigate rather than a guaranteed route to victory.

Your two-suit session

The key details are straightforward. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. Turning off local saving removes stored game progress and statistics on this domain. The game can still run for the current visit when browser storage is unavailable. New game replaces the current two-suit deal with a fresh shuffle.